FullScreenRecorderAudioChannel class

Which audio channel(s) are to be used in full screen recording.

Signature:

export declare abstract class FullScreenRecorderAudioChannel 

Properties

PropertyModifiersTypeDescription
All

static

readonly

(not declared)Include both the GameAudio and Microphone channel
Microphone

static

readonly

(not declared)Audio captured by the device microphone
OutputAudio

static

readonly

(not declared)Any audio outputted by your module

FullScreenRecorderAudioChannel.All property

Include both the GameAudio and Microphone channel

Signature:

static readonly All = 0;

FullScreenRecorderAudioChannel.Microphone property

Audio captured by the device microphone

Signature:

static readonly Microphone = 2;

FullScreenRecorderAudioChannel.OutputAudio property

Any audio outputted by your module

Signature:

static readonly OutputAudio = 1;