FullScreenRecorderAudioChannel class
Which audio channel(s) are to be used in full screen recording.
Signature:
export declare abstract class FullScreenRecorderAudioChannel
Properties
Property | Modifiers | Type | Description |
---|---|---|---|
All |
| (not declared) | Include both the GameAudio and Microphone channel |
Microphone |
| (not declared) | Audio captured by the device microphone |
OutputAudio |
| (not declared) | Any audio outputted by your module |
FullScreenRecorderAudioChannel.All property
Include both the GameAudio and Microphone channel
Signature:
static readonly All = 0;
FullScreenRecorderAudioChannel.Microphone property
Audio captured by the device microphone
Signature:
static readonly Microphone = 2;
FullScreenRecorderAudioChannel.OutputAudio property
Any audio outputted by your module
Signature:
static readonly OutputAudio = 1;
Updated almost 2 years ago